WoW: TBC Classic - Can we expect the next Feral meta for Insane?


Feral druids didn't have it easy in WoW Classic. In order to keep up with the raid's damage experts, they had to farm Gnomeregan on a regular basis in order to have access to the - unfortunately finite, but very powerful - Use effect of the Mace Handly Packbuster when needed. At the same time, they had to live with wearing the level 40 item Wolf's Head Helmet

throughout all phases.

Now, it's slowly but surely crystallizing that the Feral meta for WoW (buy now €14,99 ): Burning Crusade Classic could turn out even crazier. For one thing, because the Wolf's Head Helmet

will continue to be outrageously good in the TBC era. Say: Cats will still want to regularly switch between guises to pick up 20 energy points. For another, theorycrafters have now figured out that there's another way to benefit from extra energy, and this gimmick won't sit well with many Feral Druids ...

Players have discovered that by cancelling a restorative aura (such as a Weak Trollblood Potion that regenerates health), you can reset the resource timer. That way, you immediately get mana/energy equal to what you should have gotten during the last tick and the time of the aura cancellation. Or to put it another way, if you throw in a Weak Troll Blood Potion via macro while shapeshifting in combat and click away the aura 0.4 seconds after the initial tick, you'll get four Energy back, which will allow you to Powershift out two shreds

instead of one. The damage gain is supposed to be so high that every Druid will be farming Peace Flowers and Earth Root for the entire TBC era.

Now if you think this is a bug, you'd be wrong. Here is the corresponding entry in the patch notes of WoW patch 2.2:

"Power Regeneration: Any effect that changes the rate of power regeneration (mana, rage, energy, focus) will now immediately credit an amount equal to the old regeneration rate, and about 2 seconds later, time intervals will begin at the new regeneration rate. This change improves the functionality of spells like Evocation and Stimulate, which previously could fail to use time intervals."

This discovery could also play a role for rogues. Less so in PvE battles, where getting as much damage as possible is the top priority (because other potions like haste potion promise more DpS). But if DpS isn't the top priority, then Dagger Wielders can specifically use Weak Troll Blood Potion

to get rid of a kick or a glare in PvP, for example, even though the Energy counter is currently at too low a value.

What do you think of this discovery? Are we in for a new feral meta with Weak Troll Blood Potion instead of Handy Pack

buster? Let us know your thoughts in the comments.


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