WoW: No secondary stats, but special effects - Weapons from the Sanctum


Normally, all weapons in WoW are designed very similarly. In addition to the primary attribute, they have a certain weapon damage and lots of secondary stats. Every now and then, however, there are exceptions - like the Cruciform Veinripper in the Sanctum of Domination, the new raid coming to WoW Shadowlands in patch 9.1. The Fist Weapon isn't the only weapon from the new raid that comes with a special effect instead of secondary stats, though. Among others, there is a bow with a silence effect, a polearm with a use effect, or even a sword that destroys other weapons (but probably only figuratively).

Whether the respective effect makes up for the loss of secondary stats is, of course, another matter and depends on the upcoming balancing and scaling of the individual classes and playstyles. In the past, however, weapons of this type were often superior to their "normal" counterparts - think of Geti'Ikku, Cut of Death from Kings Rest, for example.

The following weapons in the Sanctum of Domination have special effects.

  • Jaithys, the Prison Blade: Consume a lesser weapon, completely destroying it in the process to feed your power.
  • Jotungeirr, Destiny's Call: Use: Answers the call and increases all secondary stats for 30 seconds. Three minute cooldown.
  • Cruciform Veinripper: If you are behind the enemy, they are immobilized or suffering from a loss of control, your attacks have a high chance of causing the target to bleed for six seconds.
  • Edge of Night: Your attacks cast Banshee's Blight on the target, giving your finishers a two percent chance per combo point spent to deal additional damage. The effect can stack up to four times the more injured the target is.
  • Rae'shalare, Whisper of Death: Your attacks have a chance to fire a wailing arrow that deals additional damage to the target and surrounding enemies, silencing them momentarily.

Some of these effects read pretty strong and could be used away from the raid. For example, silencing an entire group of enemies sounds very strong for mythic dungeons. What the consumed weapon is all about, on the other hand, remains to be seen.

What do you think of special effects like this? Next to trinkets, Legendarys and the like, too much of a good thing or is anything better than a boring sword with secondary stats?

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