Powerful Legendarys have always been a topic of discussion in World of Warcraft. In Shadowlands, we forge our own Legendary for the first time. The WoW development team even announced at BlizzCon 2020 that players will eventually even be allowed to carry more than one Legendary item. Until that happens, Shadowlands has a limit of one Legy. With patch WoW 9.1, they're lifting that limit, but only for hunters. Is that cool or unfair?
A few days ago, we reported on Blizzard's developers reworking the Bow of Sylvanas and making it a Legendary. A legendary weapon all well and good. What the developers didn't count on, however, is giving the Hunter an advantage. Because that means that in Patch 9.1, Hunters will be the first class to be allowed to carry two Legendary items at once. And once the Legendary overlay is lifted in Shadowlands, even three and more.
Sylvanas' bow looks unspectacular for a Lenendary, but impresses with a strong spell. Source: wowheadNow the excitement is high! Calls are being made that the already strong Beastmaster and Marksmanship Hunters with two Legendaries will far outpace their ranged counterparts in the damage meter. Survival hunters are also losing out in the latest Legendary thriller. Indeed, many will find themselves forced to hang their beloved melee weapon by the heels and retrain as a marksman in Patch 9.1. Die-hard fans of melee play styles are even talking about the bow being the death knell for the already weak survival hunter.
The biggest problem with this is that the bow is dependent on loot luck and cannot be earned through diligence like the Legendarys before it. WoW veterans will surely remember Atiesh, High Staff of the Guardian from Vanilla or the legendary axe Shadowgram from WotLK. If you wanted the axe, you first had to get expensive reagents, complete several quests, and then spend weeks collecting ice shards in the raid. The legendary staff Dragon's Wrath, Tarecgosa's Last Rest, and the rogue daggers Fangs of the Ancestor from Cataclysm are all in the same vein.
In WotLK Schattengram was the hit and every Kreiger, Paladin or Death Knight wanted to have this legendary axe! Source: buffedSaid quests were anything but a walk in the park, yet players were able to work towards something. Some even argue that these Legendarys provided group cohesion back then, because one player couldn't do all these challenges on his own (or only with great difficulty). That's why you didn't just invest all that hard work in a random hero, you usually chose a regular player. For many guilds, it was just a nice experience when the group worked together and helped a colleague to empower the weapon bit by bit. Finally, the whole process added to the overall strength of the raid group.
With Mists of Pandaria, the developers created a Legendary for everyone with the Black Prince's Cloak. This didn't sit well with every player, as many felt that the great Legendary mythos had been disenchanted. The Legendary Ring followed in WoD, and the Legys in Legion angered rather than delighted most players.
Thori'dal, Furor of the Stars was so rare in Burning Crusade that no hunter had to fear for their regular spot in the raid. Source: BlizzardThose who are after Sylvanas' bow, on the other hand, only have to meet two criteria in Shadowlands: The hero must be a hunter and have outrageous loot luck in the Sanctum of Domination. That's it. So is the criticism of the new legendary arc justified? Or is the discussion being unnecessarily inflated?
As a writer, I don't understand the fuss over Sylvanas' bow. Should the developers stick to their promise and actually make Sylvanas' Bow a super rare loot item, the likelihood of encountering this dreaded overpowered hunter in the game is wastefully low. The best example of this is the story of the legendary bow from Burning Crusade. Few hunters have been allowed to hold Thori'dal, Furor of the Stars in their hands.
There were several hunters in our raid group and only one got the legendary bow at the time. Other groups, on the other hand, never saw Thori'dal drop, though they did transport Kil'jaeden back to the Nether every week. And even though our Legendary equipped hunter was the undisputed number one in the damage meter in subsequent weeks, his weapon didn't cause frustration for other players, but actually spurred them on. After all, our Hunters, Warriors, and Rogues made it a competition to get every last bit of damage out of their hero.
However, the fear of the overpowered hunter is unfounded as long as the bow remains rare. Let's face it, the one or two huntsmen with Sylvanas' bow don't make much of a difference either. It would be far worse if every hunter had to gather reagents for the bow to keep up with their DD counterparts. I'm sure the bow, as powerful as it may be, won't change the group dynamic and no other player will have to fear for their raid spot. On the other hand, it's refreshing to see Legendarys worthy of their name in World of Warcraft again!
What are your thoughts on the subject? What has your experience been with Legendarys over the past few years? Should the developers make Legendary rewards exclusively for hard-working Heroes, or should they remove these items from World of Warcraft altogether?Support buffed - it only takes a minute. Thank you!
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