Fortnite: too much or too little hype? Details on the new matchmaking


It's always a crux with matchmaking in an online game, and the developers of Fortnite's Battle Royale mode (buy now €15.49 ) have found that to be the case. After the release of V.9.10, the makers of the fun shooter adjusted the arena matchmaking, because the problem with the old system was that all players had to expand their hype selection to find each other. Hype is roughly equivalent to skill rating. Players in divisions with high player counts used to have an easy time creating matches, while players in low-populated divisions consistently had trouble creating a match.

Fortnite's developers explain the change to Arena Player Search as follows: "The new player search uses different hype classes, each defined by a certain minimum and maximum value. If there are not enough players in a class, it will be merged with another class after a certain amount of time. We expect this to result in better matches for players in all divisions, and players in the Champion League are much less likely to end up in a match with opponents in the Open League after a long wait. Additionally, this system should better adapt to smaller regions when there are just a few players in the highest and lowest divisions."

Match quality and wait times will continue to be watched warily by the game designers in order to make adjustments as necessary. Furthermore, the developers point out that you can help the programmers and designers work faster by submitting detailed bug reports. Therefore they give out the following slogans: The more detailed a bug report is, the better. Don't forget to include the platform you encountered the bug on and, if possible, provide a video of the problem you encountered. Also, be sure to use the in-game report button and send logs. There's also an AMA on the competitive Fortnite subreddit on Friday, May 31, 2019 between 9pm and 10pm that you can participate in.