FIRST MAJOR UPDATE FOR WARCRAFT III: REFORGED

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In a recently published letter to fans, the developers promised to address the issues of Warcraft III: Reforged. You can read the letter in full in Polish here. Yesterday the game received its first major update, weighing as much as 2 GB. 

INFORMATION ABOUT WARCRAFT III 1.32.1 UPDATE

Changes and bug fixes:

CAMPAIGN

  • Players should no longer see a "fail" screen after loading a mission.
  • Adjusted audio levels in some dialogs.
  • Improved animations, triggers, and frames in some cutscenes.
  • Disconnecting or logging out will no longer change the save folder.
  • Fixed several glitches that could prevent progress or cause completed missions to not be considered completed.
  • Developer Comments: Updating the map for patches of this type will invalidate previous game saves. On a similar note, replays from earlier versions of the game client do not work in newer versions of the client. Campaign progress will not be lost.

ANY GAMES

  • Multitab should no longer lead to arbitrary games being suspended.
  • Adding the same map to the lounge will no longer create duplicates of that map.
  • Developer comment: This fix also resolves a connection loss caused by an incorrect game name.

PLAYBACK

  • Rendering in Classic Mode has been modified.
  • Fixed a bug that caused stuttering when erecting buildings or training units for the first time.
  • Fixed the zigurat upgrade animations in Reforged mode.
  • Modified the animations and portraits of many units and buildings.
  • Units that complete training while off screen now make sounds again.
  • Starting locations are again hidden behind the fog of war.

INTERFACE 

  • Whispers now include the name of the sender.
  • Audio and subtitle language settings can now be changed in Battle.net before launching the game.
  • Non-Latin characters no longer overlap.
  • Hovering over cut text will now display a description.
  • Chat keeps you up to date on the latest news.
  • The characters in the match results screen are now surrounded by outlines.
  • Menu screens now vary depending on whether Classic or Reforged mode is selected.
  • Developer comment: To make it easier for players to distinguish between Classic and Reforged mode gameplay, we implemented a temporary solution. The background image in Classic mode is now a sepia tone.